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Knight HackMedieval Warfare 1000 to 1400 A.D.
The primary and most obvious difference is the D-10 system for mechanics. Not a big deal in itself, but it has proved to be easier for players to grasp and consequently speeds up play. The other and perhaps most important change is the predetermined unit creation through Q.R.S. (Quick Reference Sheets). This removes the necessity for the player to do a lot of unit design. Players can still easily build armies of their own, too. The third change is the dropping of the abstract and usually unsatisfying need to somehow create a clumsy relation between Li, Lmi, Hi, He, and Lc troop types with what actually existed. Somehow non of the armor or formation types ever really melded together very smoothly. Predetermined unit information resolves many of the inaccuracies of using the traditional method of creating armies. Each army list has its own specific Q.R.S. Consequently for good or bad I have lumped them together relying strictly on a figure per stand basis. It works for me and certainly works for those who have played in the many demonstratoin games. Many of the ideas and ideals expressed here cross over established gaming traditions. I encourage players not to fight balanced armies which face off on a level playing field in relation to balanced armies in points (which really don’t work anyway) and in relation to the terrain surfaces the combative forces in miniature rush across. Seldom in history have armies been equal in composition, quality or size and certainly terrain seldom lends itself to be good ground for both combatants. It is the combination of selecting good ground and then maximizing the army’s ability to fight in specific terrain. The great leaders know how to gain good ground and then lead their army to victory against what often seemed to be an insurmountable enemy force. This is the real game and separates the historical gamer from the ordinary gamer. The rules using this perspective are different from any other. -- Philip J. Viverito Contenido
Capítulos
Quick Reference Charts and Markers
Knight Hack is designed for the historical gamer who seeks period specific historical miniature reenacting of Medieval battles. Knight Hack is designed for non-tournament battles and scenario games. Opponent FinderPlease join our Miniatures Forum to find fellow wargamers in your area who share your interest in the Ancient period of warfare. The Miniatures Forum is a social network portal for modellers, wargamers, and miniature collectors. Preguntas más frecuentesPara más información, por favor contactar con Military Miniatures Magazine en el Miniatures Forum. © 2008-2011 by IDL Software GmbH, Darmstadt, Alemania. Todos derechos reservados. Mujeres | Hombres | Selfness | Mercado Navideño | Encuentro del Desayuno | Love & Fun | Internet Juego di Guerra | Agenda Cultural | Enlaces |
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